The idea
You're a young noble seeking allies. Each kingdom's ruler has a favorite topic (trump suit) and demands that you win an exact number of debates — one in the first kingdom, eight in the last. Your Jacks are advisors with once-per-kingdom powers, and every ruler you win over lends you a one-time power too. Winning too many is as bad as too few.
Setup
- Lay the eight 9s and 10s face down in a row: the kingdoms (their values don't matter).
- Shuffle the Kings and Queens and deal one face up on each kingdom, left to right. These are the rulers; each ruler's suit is that kingdom's trump.
- Put the four Jacks aside face up: you and your advisors.
- Shuffle the remaining 32 cards into a face-down deck.
How to play
Visit a kingdom
- Draw 8 cards, look at them, then pick a kingdom you haven't visited yet.
- Its position is the number of debates you must win — exactly. The 1st kingdom needs 1, the 8th needs 8.
Debate
- Flip the top deck card face up: that's the ruler's point. Answer with one card from your hand.
- You must follow suit if you can; otherwise play anything.
- You win the debate with a higher card of the same suit, or with any trump when the ruler's card isn't trump. Aces are low.
- Won debates go to your scoring pile; lost ones to the discard pile. Keep going until your hand is empty.
Advisor powers
- Before any debate, you may turn a face-up Jack face down to use its suit's power. Each Jack works once per kingdom.
- Hearts: discard every trump in your hand. Clubs: draw a card for each club you hold. Spades: swap this kingdom's ruler with an unvisited kingdom's ruler. Diamonds: draw 2, then discard 2.
- If the deck runs out, shuffle the discards to make a new one.
After each kingdom
- If you won exactly the right number of debates, that ruler joins you. Later you can turn them face down once to use their suit's power.
- Shuffle all the cards back together, turn your Jacks face up again (not won rulers), draw 8 and choose the next kingdom.
Winning, losing and score
- You win
- Win over all eight rulers.
- You lose
- Finish any kingdom with the wrong number of wins.
- Score
- Kingdoms won plus allied rulers whose power you never used — 16 is perfect.
Tips
- Kingdoms 1 and 8 are the hardest. Gather allies first and save them for a good hand.
