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Conceal Carry CardsThe card game rulebook

1 player · 20–30 min · 52 cards, no jokers

Syndicate

A brain-burning puzzle: promote undercover agents up five ranks of the mob.

The idea

It's 1930s Chicago and you're moving agents up through the mafia. A rank lets someone new in only if their number fits the two members already there — the last digit of those two added or multiplied together. With no luck after the deal, it's closer to a puzzle than a game, and it's the heaviest one in the book.

Setup

  1. Take out the face cards and shuffle the 40 number cards.
  2. Deal five face-up columns of 9, 7, 5, 3 and 1 cards, left to right. These are the candidates for ranks 5 (lowest) to 1 (highest).
  3. From the rest of the deck, choose any 3 cards and place them above rank 5 as its members. Put the leftover cards away.
  4. Ace counts as 1 and Ten counts as 0.

How to play

  • Pick a rank that has exactly 3 members and promote one of them: move it up a rank, as either a member or a candidate there.
  • At the same time, move up a replacement from the rank's own candidates. Its value must be the last digit of the other two members' sum or product. (Members 5 and 4: a 9, or a 10 since 5 × 4 = 20.)
  • No valid replacement means no promotion.
  • A rank can only hold 3 members. If it gets a 4th, sacrifice one of them — it's out of the game. Candidates have no limit.

Winning, losing and score

You win
Promote someone out of rank 1.
You lose
You get stuck with no legal move, or give up.
Score
Count the sacrificed cards — fewer is better.