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Conceal Carry CardsThe card game rulebook

1 player · 10–15 min · 52 cards, no jokers

Hide and Seek

Deduce where your friends are hiding in a grid of face-down face cards.

The idea

Twelve face cards hide face down in a 3×4 playground, one Jack, Queen and King per column, each column a different suit. You place guesses around the edge, and when you reveal a hider, matching guesses in its row and column score. Every reveal tells you more about the rest, so the question is always: guess now, or wait for better information?

Setup

  1. Deal the 12 face cards into 4 piles of 3, so no pile has two of the same rank or suit. Don't think too hard about it.
  2. Turn the piles face down, shuffle each pile, and shuffle their positions. Wait a minute so you forget what went where.
  3. Lay each pile out as a column of 3 to make a 3×4 grid — the playground. Every column has a Jack, Queen and King of different suits, but you shouldn't know which.
  4. Around the grid there are 14 guess spaces: one at each end of every row and column. Leave room for a discard pile and a score pile.
  5. Shuffle the other 40 cards into a deck and turn it face up. You may only ever see the top card.

How to play

Do exactly one of these

  • Guess: put the top deck card in an empty guess space.
  • Reveal: turn a hider face up. Any guesses in its row and column that match its suit go to your score pile (up to 4). Non-matching guesses stay.
  • Withdraw: discard the top deck card along with a placed guess of the same suit. This is the only way to clear a space.

Winning, losing and score

You win
Score 20 or more cards — half the deck.
You lose
Finish with fewer than 20.
Score
Cards in your score pile. The game ends when you reveal the last hider.